A big part of who I am today came out of a love for dirt. I used to spend hours building and sculpting BMX jumps. I’ve begun to realize that dirt jumps and digging has had a large impact on my process of design.
When you’re starting a trails spot you first have to find a prime location that will hold up in the long run. I treat design the same way by researching and strategically planning for every project.
To build solid trails you need to put in a lot of manual labor building a solid foundation. With design I like to work out many different possible solutions to provide the best option for the end product.
In this step you spend time shaping the lip and landing to get it to work with the size of the gap. In design I find myself pulling out all of the important details that I gathered before and coding a prototype to better visualize the experience.
Everything’s built up so now it’s time for you to go fast and see if the jump works. The same goes for design. This is the part of the process where I put my prototype to work and see how users interact with it before going back and retuning.
Finally, everything is set and you can flow the trails without effort. This is where the final product is completed and released out into the world.