BMX TRAILS

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[lead]A big part of who I am today came out of a love for dirt. I used to spend hours building and sculpting BMX jumps. I've begun to realize that dirt jumps and digging has had a large impact on my process of design.[/lead]

PROCESS

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[lead]When you're starting a trails spot you first have to find a prime location that will hold up in the long run. I treat design the same way by researching and strategically planning for every project.[/lead]
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[lead]To build solid trails you need to put in a lot of manual labor building a solid foundation. With design I like to work out many different possible solutions to provide the best option for the end product.[/lead]
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[lead]In this step you spend time shaping the lip and landing to get it to work with the size of the gap. In design I find myself pulling out all of the important details that I gathered before and coding a prototype to better visualize the experience.[/lead]
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[lead]Everything's built up so now it's time for you to go fast and see if the jump works. The same goes for design. This is the part of the process where I put my prototype to work and see how users interact with it before going back and retuning.[/lead]
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[lead]Finally, everything is set and you can flow the trails without effort. This is where the final product is completed and released out into the world.[/lead]

ETHOS